Planning Your Escape: Strategy Secrets to Make You an Escape Room Superstar by L. E. Hall

Planning Your Escape: Strategy Secrets to Make You an Escape Room Superstar by L. E. Hall

Author:L. E. Hall [Hall, L. E.]
Language: eng
Format: epub
Tags: Games & Activities, Puzzles, Logic & Brain Teasers, General
ISBN: 9781982140359
Google: Hve7DwAAQBAJ
Publisher: Simon and Schuster
Published: 2021-08-03T23:19:39.127952+00:00


BOARD GAMES

If you’re a tabletop game fan, you’re in luck! There are tons of escape room board games available. Board games and other tabletop-based play are a great way to spend time with friends and family in a setting without screens.

Escape Room in a Box: The Werewolf Experiment (Mattel)

2–6 players

In one hour, players use the components in this board game box to solve a series of puzzles to create an antidote that will stop them from transforming into werewolves.

You do use up some of the components during gameplay, but it is possible to purchase replacement parts so that you can pass the game along, or even run it for other people.

Box One Presented by Neil Patrick Harris (Theory11)

1 player

Box One is a board game for one person at a time. Harris has an interest in magic (as in, sleight of hand, cards, and illusions) and that influence is definitely present in this whimsical game.

Although it’s a game designed for one person, I think that a teen and a parent or a couple might enjoy playing it together. But if you choose to play alone, the game is resettable and no components are used up in gameplay, so you can share it with friends and family when you’re done.

My spoiler-free tip: in escape rooms and other puzzle games, it’s normal to disassemble everything, examine it all carefully, and then figure out what to use now versus later. In this game, that will spoil some really wonderful moments of surprise, so leave everything in place until the game directs you to touch something. I promise, it’s worth the wait.

Sherlock Holmes: Consulting Detective (various publishers)

1+ players

This isn’t strictly a puzzle game, but I include it because it touches on many of the things that make escape rooms fun: it has a high level of immersion, it uses paper ephemera for storytelling, and it works the brain.

Consulting Detective presents a series of mysteries set in Victorian London, told through casebooks. The players are Sherlock Holmes’s assistants. He’s already figured out the solutions, of course, but he wants to test your mettle and has challenged you to work your way through maps, newspapers, address books, and paper-based conversations to investigate what you think happened and solve the case.

If you like deduction games and mystery stories, you’ll likely enjoy this. Some of the cases can be tricky, but the experience of trying to solve things and reading out the dialogue outweighs the potential ups and downs of the individual mysteries.

It was first published in the 1980s, and there have been several additional sets of cases published since then, so there’s plenty of content to enjoy.



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